Nightfall Land

This is an attempt to write a poem a day for National Poetry Month 2018.

Zombies are a repetitive science fiction topic. I wanted to write a story that made them more interesting.

Inspiration taken from William Hope Hodgson's The Night Land and M. John Harrison's Viriconium, both stories told in poetic writing styles.

1.
Come look into the Nightfall Land: a place
where human life has passed its afternoon
and shadows lengthen. Here the past decays
and nothing new is born to take its place,
for few have strength to do more than survive.

Here dwell those dead already, bodies still
in motion while they crumble, like machines
long broken but unstopping. These undead
roam through the desolation, searching for
those still alive, with hunger in their eyes. 

The living stay in secret, clustering
in hiding places, often underground.
Here, in a kind of safety, they can try
to keep alive the knowledge from the past,
before their land's last sunset fades away.

2.
When living people need to travel through
this land, they do so in disguise. They wear
old tattered clothing, smear themselves with scents
of rotting flesh, and walk with lurching steps
on aimless paths, while making grunting sounds.

The undead do not have keen senses, nor
do they gain insight quickly. Rarely will
they see through these disguises. Anyone
who seems undead enough can pass unharmed,
though not, perhaps, without a little fear.

With stealth like this the living venture out
to gather food or carry messages
to other shelters. Sometimes they run risks
on longer journeys through that dying land,
because a greater purpose calls them forth.

3.
On such a quest, five left their home to find
a scientist called Moray, who had first
discovered that the undead state is caused
by an infection. He wrote several books
about the zombie plague and how it spreads.

New findings had been made. Researchers hoped
they could develop an immunity.
They wanted Moray to review their work
and, with his expertise, to guide the next
trials of their resistance to the plague.

Now Moray's station, on its mountain top,
no longer had a working radio.
These five would have to walk there, carrying
the new results, surviving two whole weeks
among the perils of the Nightfall Land.

4.
Mallen the researcher went with the group
to answer any questions Moray had
about the new results, which she had helped
discover. She had gone on errands from
the shelter half a dozen times before.

Alkis and Trea were the couriers,
well used to lengthy travel. They each took
a separate copy of the messages,
in case of accident. Delivering
such packages was their peculiar skill.

Protecting all the others, Fescal and
his comrade Tallid, soldiers of the watch,
would guide the group. Familiar with the paths
that led up toward the mountains, they both came
equipped for all the dangers they might meet.

5.
A rusty train stopped at a platform where
a crowd of zombies waited. They shoved on
to find their victims, but the passengers
were zombies too. This scene repeats itself
whenever the robotic railway works.

This time, five passengers lurched on, with packs
covered with tattered cloth like zombies wear.
Few riders looked at them as they took seats
while idly muttering, though one up front
tapped an odd rhythm on the windowpane.

Cracked streets and sidewalks rolled along, and vines
grew over walls and railings. Three undead
were dropping pebbles off an overpass.
The travelers watched leaning buildings cast
their wavering, blurred shadows on the tracks.

6.
Alkis waved toward a wooded patch of land.
A badly hidden row of zombies lurked
inside its edge. If other zombies came
too close, they crowded the intruders, till
they shambled off and left the woods untouched.

"How long have they been watching?" Mallen kept
her question soft. As Alkis answered her,
Fescal, by harshly grunting, warned them not
to give themselves away by speaking like
the living - a new traveler's mistake.

Trea sat on the other side. She watched
another passenger, who kept its face
hidden behind a blue and yellow veil.
His ear against a panel, Tallid checked
the engine's sounds to guess how well it ran.

7.
The tracks ran up a hill, along a creek
choked with the fallen blocks of crumbling walls.
When gaps passed, Trea peeked inside and glimpsed
machinery in jumbles. Empty crates
and furniture were scattered in between.

At the next station, other riders climbed
on board, and Tallid watched their movements. Two
had torn red bags that gave a moldy smell.
He kept an eye on these two as they switched
from seat to seat. How hungry did they look?

As they got closer, Tallid reached across
to Fescal, warning him to stay alert.
But then the rider at the front resumed
its window-tapping. Six rows off, the pair
of zombies turned and stopped their wandering.

8.
The next stop came where houses, overgrown
and leaning, stood in rows. The platform slabs,
half-sunken, poked their edges up to trip.
The two with torn red bags got to their feet
and made their way right toward the travelers.

As they came closer, Tallid reached his hand
beneath a flap inside his pack. He kept
a weapon there. His face and body tensed
as they came down the aisle, right between
the five, and kept on walking toward the doors.

Once they were on the platform, slipping past,
he could relax again. He noticed then
that Mallen had ignored the scene, and both
the couriers had merely raised their eyes,
while Fescal, though concerned, had made no move.

9.
The train did not run far. Its final stop
came at midafternoon. The travelers
let all the other riders get off first.
They felt no need to hurry to approach
the crowd that milled around the terminal.

A noisy ring of undead carried signs
of jumbled letters spelling nonsense words.
They protested in imitation of
each other, to relive some memory
of living people whom they once had been.

With no concern for secondhand crusades,
the travelers broke through a gap and found
the empty streets that edged a town, below
a hillside that a weedy highway climbed.
Here they began their journeying on foot.

10.
Once on the hilltop, they could see ahead
another ridge across their path. Between
the hills stood forest, flecked with open ground.
The highway, in uneven ribbons, pulled
them downward as the sun began to sink.

The road passed houses, widely spaced and set
some distance back. As shadows grew, the band
of travelers stepped through a tangled yard.
A door leaned open; flooring seemed secure.
A cellar offered them a camping ground.

A canned-fuel stove, a precious relic, warmed
their meal. Alkis took the first watch. He
sat by the stairs, while Mallen whispered to
the others, giving them the next day's plans.
The house above them creaked all through the night.

11.
Next day, beyond the ridge, they reached a place
where cleared and furrowed plots of land spread out
like shattered pottery. The nearest one
held rows of squash and thistles. Stalks of corn
grew scattered over ditches in the next.

The zombie farmers pushed their carts around
the fields, sowing sand and seed. A few
filled leaning barns with live potatoes and
dead stones: to undead, all the same. One cart
stood waiting till the travelers arrived.

No one took notice as they rolled it toward
the woods, discarding all the rocks. They gained
some cover and divided up the food.
Though zombies passed, their task went undisturbed.
Soon they were walking toward their goal again.

12.
The rocky path that Tallid found ran up
another, longer hill. The forest here
was older, with huge trees already tall
before the zombies came. Up in the leaves,
a shell dropped by a squirrel rattled down.

The walkers found a glade and stopped to eat
potatoes boiled yesterday. Below
them came the sound of something crashing through
the bushes. Fescal rose to leave. The sound
got closer. "Uphill, hurry!" Mallen said.

The climb was tiring, but they left the noise
behind them. Then the hilltop opened out,
a table spread with stone heaps. Flowers grew
in hollows. Walking on the edge, they saw
an arching bridge far off across the plain.

13.
"Another day, another longer hill,"
groaned Fescal as they struggled over stones.
"This path," said Alkis, "twists and turns to make
the zombies lose their way and turn back far
from Moray's research station at the top."

"This boulder maze would baffle anyone,
undead or living." Mallen backed away
from a wrong turn. "Does Moray ever climb
this slope?" She stopped complaining, and instead
thought through her explanations of her work.

"We won't get to the top today. We ought
to camp at, say, this saddle." Tallid showed
them all his map. They took a rest and drank
some water. Trea watched a soaring bird
and wished that she could rise so easily.

14.
Soon after sunrise, Mallen led the band
up to the station wall. A guard called out,
"Hoi, messengers! What brings you to our gate?"
"Our message is for Moray," Mallen called.
"We bring him urgent news, and need advice."

Some station leaders walked up, looking grim.
"Last fall, researcher Moray left this place.
He joined a shelter six days off, one named
Mysterium, where people meditate
upon the ladder of the mighty ones."

They gave the travelers directions and
a few supplies. They offered nothing else.
What else could they have given? Nothing that
would make the road ahead an easy one.
Again the travelers took up their packs.

15.
A lengthened journey meant more rocky hills
to climb. As Alkis trudged along, he spoke
about his fears. "Is Moray really at
Mysterium? Or if we find him there,
will he still care about discoveries?"

"Don't worry," Mallen told them. "We can hope
to overcome the plague that shades this land.
We can endure uncertainty as long
as that hope lasts." She stopped, as clacking sounds
came from an open space not far ahead.

The path ran by a cliff. Three zombies brought
armfuls of stones and threw them off the edge.
The travelers crept through the woods and made
a wide detour. They needed time to find
the path, but finally it went downhill.

16.
The wind blew down a mountain, shaking trees
and scattering raindrops. Fescal checked a map
to guess which fork ahead would best avoid
the undead lurkers. Tallid thought the one
that turned off leftward looked more promising.

That trail, said Fescal, passed a riverbed
where zombies, he believed, might gather, so
he spoke out for the right-hand fork. It went
through rocky ground that Tallid said would put
them into danger of an ambush trap.

While they compared the hazards, Trea took
a jacket, badly torn, intended to
resemble zombie rags. She stitched it back
together, making it a poor disguise,
but better as protection from the cold.

17.
At daybreak, Mallen crawled out from the shrubs
where they had camped. "It's time to move again!
Today we leave the mountains." Fescal cut
himself a walking stick, while Trea checked
the safety of her pouch of documents.

The land beyond the mountains soon appeared.
It was no valley with a further side.
The landscape dropped away in gravel slopes
which none of them had ever skidded down.
The flats below stretched out in endless haze.

The travelers all stared at the expanse
of earth and sky. No moving beings showed
themselves on all that open ground. Alone
the five explorers stood, suspended on
the brink of unforeseen discovery.

18.
The lowlands were an arid place, where plants
grew tucked in crevices, where they could find
some soil. All around stretched tans and grays,
with streaks of redder tints. The sky above
was turning gray and red to imitate.

Sometimes the travelers were forced to cross
deep gullies cutting through their path. These ran
into a canyon on one side, which dropped
so steeply no one saw a safe way down
to where a river chattered over stones.

Mysterium, according to their map,
was in another canyon. "One or two
more days will bring us there, if we escape
delays from crossing ditches," Alkis said.
"Conveniently, our packs are getting light."

19.
At early morning on the second day,
they reached the canyon rim. A platform lift
was waiting for them, with a sign that gave
instructions for its use - a simple scheme
to keep undead from finding their way down.

It took them to a shelf set high above
the canyon floor. Stone buildings, square and short,
made up three lines. Against the wall there stood
some larger structures. People worked to shape
the stones and set them neatly into place.

Some called out greetings to the travelers.
An older woman soon appeared and asked
about their need, then pointed out the lodge
where Moray studied. Large and round, it clung
beside the wall, beneath an overhang.

20.
At last the travelers appeared before
the scientist they sought. The lodge was full
of strangely patterned sculptures. Moray sat
among them. Now he rose to greet the five
explorers who came asking for his help.

While Mallen told him what her research team
had learned, the couriers brought papers out
to give the details. Moray listened while
they showed the plan to cause immunity
and questions that they needed to resolve.

Effects of zombie plagues on brain cells made
a topic far too deep for four. They turned
their minds to symbols painted on the walls
or sketched on hanging screens. The meaning proved
to be no easier to comprehend.

21.
Now Moray looked more closely at the sheaf
of papers. As he read, he commented
on points he had expected, or admired
a clever strategy. He did not need
to finish, but began to speak his mind.

"Your agent of immunity will work
by altering the brain in much the way
the undead plague does, but not fatally.
This kind of transformation happens once,
and then the cells cannot be changed again.

"This means your scheme will be effective at
protecting you from zombie pathogens.
But be forewarned: what safety you may find
will come at heavy cost." He put aside
the papers and stepped toward the travelers.

22.
The travelers turned puzzled glances toward
each other, then looked back to Moray. "If
we overcome the menace of these hordes
of zombies, that is worth a heavy cost," 
said Mallen, and the other four agreed.

"I told you," Moray said, "immunity
works like undeath. The zombies' brains have lost
abilities. Those made immune will lose
some of their mental powers too, though not
so many vital ones as zombies do.

"Here at Mysterium, we deeply think
about the mighty entities who form
the ladder of construction. Altered minds
will fail to understand these principles.
Our learning will remain beyond their reach."

23.
The travelers looked frustrated, except
for Alkis, who had questions. Fescal spoke
for all of them: "We do not care about
your entities, but only zombies. What
is learning good for while they prowl the land?"

But Moray had not finished. "These changed minds
will fail to see beyond themselves. They feel
no wonder at the world, or fear of things
to come. They fight with boldness but without
a strategy. They build but not to last.

"They care about their hunger, focused on
survival, lacking wisdom to enjoy
or keep the benefits of living. They
may be less rotten than the zombies are,
but they are just as much the living dead."

24.
Now Mallen had more questions, and she spent
some minutes asking Moray how he knew
these drawbacks. When the scientific points
had been explained, she told her comrades, "Yes,
it is as gloomy as he promises."

As Fescal frowned at sculpted prisms set
in niches, Alkis spoke the obvious.
"Things took an unexpected turn. We need
to think about this. Do we really want
immunity that makes us less alive?"

"We walked two weeks," said Tallid, "on a quest
for freedom from the fear of being one
of those corrupted monsters. Now we find
that what we seek requires sacrifice.
But still, the freedom could be worth the cost."

25.
While others argued, Trea quietly
had thought about the options. Now she spoke.
"We came in search of safety. We may yet
escape the plague, but zombies still remain
a danger to the uninfectable.

"That danger will grow greater if we lose
our sight into the future. Living through
these fading days requires patient plans.
Survivors who neglect these vital tasks
soon cease surviving, as we all know well.

"Another danger looms. We labor hard
recovering the treasures of the past.
Minds narrowed to the present cannot keep
intact the few they have. I will not make
the shadows lengthen on the Nightfall Land."

26.
Regretful tones filled Mallen's voice. "I spent
my life researching this approach. Can I
abandon all our work and let it fade
and be forgotten? Have we wasted all
our time and effort chasing uselessness?"

"Our real work," Fescal said, "is to survive
and build safe places where we can restore
what we have lost. Immunity, we learned,
is little use for work like that. But all
we have accomplished does not go to waste."

A hanging screen held diagrams of flights
of stairs, arranged in sequence. Alkis traced
his finger down them, taking different paths
but always reaching ground. "I, too, agree
that we have found a danger, not a help."

27.
The travelers kept still while Mallen weighed
the choices. Slow but sure her words: "We found
the opposite of what we need. I dare
not spread a new undeath to fight the old
for larger shares of living human food."

"I hoped," said Tallid, "we could benefit
somehow from this discovery, and give
immunity to just a few. But since
the risks you all have mentioned are so great,
we ought to lay aside this clumsy tool."

"We all agree then." Alkis looked above,
where mirrors showed him other mirrors stacked
to endless heights, unreal and out of reach.
"An easy answer to the zombie plague
has slipped between our fingers like the wind."

28.
Then Moray made an offer: "I can write
a message to your shelter's leaders with
a warning of the flaws that mar their plans
for safety through this course of research work.
Be ready to explain the truth to them.

"The process of immunity could be
discovered by another research group.
They might produce a different strain that has
a different set of drawbacks. Be prepared
for other schemes with similar high costs."

"The warning shall be spread," said Mallen, and
the other travelers agreed. They all
thanked Moray for his insight, and made plans
for resting at Mysterium a day
or two. Then would begin the journey home.

29.
The time had come to take the trail again.
As soon as they stepped off the lift and left
Mysterium behind, the travelers
saw rocky hills rise up. A mix of clouds
shadowed the plain, as when they saw it first.

"What could we do," asked Alkis, "if there is
another shelter that already made
a flawed immunity attempt? There might
be zombie-like conditions spreading now,
before our warning makes it to their ears."

"The spread will need to be contained before
it gets too far," said Tallid, though he gave
no further plans. The rest kept silent, while
the weight of what had happened settled down
upon their shoulders like their refilled packs.

30.
Five travelers began the journey home
to bring a warning to the unprepared.
Their future held more harder journeys, for
their land held others needing warning. Life
is rarely eased by unexpected truths.

They brought a message sure to disappoint,
for hopes were set upon a simple way
to stop the menace of the zombie plague.
There are no easy answers to be found
among the shadows of the Nightfall Land.

Instead of safety, they proclaimed the threat
of other kinds of undead, calling for
a wiser struggle. Once they went to find
a power strong enough to make the peace.
They brought another more exhausting war.

I did successfully complete the challenge by writing one segment every day for the whole month of April. It was a helpful exercise in learning to write quickly, and in avoiding perfectionism. I'd recommend it to any poet looking for practice.

I hope to return to the world of the Nightfall Land with a longer story.